Most places to publish an HTML5 or browser game ask you to just upload a build and hope someone plays it. Spiced.gg is built differently: it gives indie devs a real SDK (currently for Godot Web exports, more engines coming) with leaderboards, cloud save/load, analytics event tracking, and remote config, all wired up in a few lines of code.
The core problem it solves: indie devs building browser games either build this infrastructure themselves from scratch, or hand control over to a platform that owns their payments and monetization. Spiced.gg gives you the infra without the lock-in. You keep your own payment model, your feature roadmap, and your data.
I'm the sole builder, with a background architecting production backend systems handling real payment flows and serverless infrastructure at scale. This isn't a weekend project, it's built to actually stay up and support developers long-term.
Currently pre-launch, onboarding early games and refining the SDK before a public push.



Built this because every browser game platform I looked at wanted devs to hand over payments and monetization control in exchange for distribution. I wanted something that gives devs the actual infrastructure (leaderboards, save/load, analytics, remote config) without the lock-in. Would love feedback on two things specifically: whether the SDK integration feels fast enough for devs already mid-project on a Godot Web build, and what other engine support people would want to see next.